Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. A unique feature of Company of Heroes Online was the large number of combinations of hero units, special abilities and doctrinal abilities a player could utilize, giving the potential for diverse and creative strategies.Important Health Warning About Playing Video Games Photosensitive SeizuresĪ very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Another departure from mainstream RTS's was the implementation of sector supply whereby the resource income of a player is linked to the sectors under that player's control. Its gameplay placed emphasis on usage of varying degrees of cover together with a destructible terrain. The Korean and American versions featured the entire single-player campaign from the retail release while the Chinese version did not.Ĭompany of Heroes Online was a real-time strategy game which was based on Company of Heroes. The Chinese version was co-developed and published by Shanda while the South Korean version was published by WindySoft and developed entirely by Relic Entertainment. Relic also released a Chinese and a South Korean version of the game. The game uses the same graphics engine as the retail release of Company of Heroes. The game has no link with the original Company of Heroes multiplayer system and is a stand-alone game, unlike its predecessors. The open beta for the game started on 2 September 2010, and the game was cancelled on March 31, 2011. The second stand-alone expansion pack to Company of Heroes, it was released on April 9, 2009.Ĭompany of Heroes Online Company of Heroes Online logoĬompany of Heroes Online was a free massively multiplayer online real-time strategy game developed by Relic Entertainment and published by THQ. Main article: Company of Heroes: Tales of Valor
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