There are a few moments that use differing gameplay methods, like a Crash Bandicoot-style running segment when attempting to escape Shelob, but these are far and few between. It makes you wonder why that 40 seconds of travel time is even in the game, and why it's used so frequently, as it kills any momentum the title begins to generate. You'll come across multiple occasions where Gollum is stuck in a prison car and is essentially unable to move, all before being thrown into a loading screen. The level design is also strangely hands-off at times. And, while Gollum isn't a slave in the Mirkwood sections of the game, the same repetitive level design style applies. Spanning ten chapters in length, the first six are all dedicated to exploring pretty much the same dark and grim Mordor landscapes, as being a slave, Gollum is confined to the same areas for the most part. The narrative, as I just mentioned, explores the years (yes, years) that Gollum spent trapped as a slave of the Orcs in Mordor, and then as a prisoner of the Elves in Mirkwood.
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